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Portal 2 chamber 11
Portal 2 chamber 11













portal 2 chamber 11

  • Fizzler tests - these tests require the player to us the cube to travel through fizzlers to get to the exit portalable surfaces don't need to be restricted.
  • Restricting portalable surfaces using emacipation grills, glass, flip panels or angled panels is needed.
  • Cube 'n' button tests - I personally don't really do cube 'n' button tests because they can be very easy but I use a drop to fling the tester across the test chamber.
  • Laser tests - these usually are used in conjuction with redirection cube but in BEEMOD it adds reflection gel.
  • Use emancipation grills to avoid an unintended solution and also flip panels.
  • Tractor beam tests - for these tests try to avoid splashing walls with white or making your exit accessable via tractor beam.
  • *Tip: In Lightbridge tests I use flip panels to restrict the testers options from the start, that can only be accessed later on.
  • Lightbridge tests - usually these tests consist of a whole chamber full of deadly goo and the tester has to bridge across but beware of careless portalable surface placement because that can cause and unintended solution.
  • *Tip: For all test chambers the management of portalable surfaces is the most important thing so manage the testers access to important areas using: flip panels, emancipation grills, angled panels or glass. Also try to us emancipation grills to protect your exit or important test elements from easy access early on.

    portal 2 chamber 11

    *Tip: For these type of tests I heavily use deadly goo and grating/glass to restrict access to new areas.

    portal 2 chamber 11

    Again restrict portablable surfaces to a minimum.

  • Speed gel tests (a.k.a Flinger tests) - these tests are pretty fun to build but can be broken if a speed gel surface can be used to jump to the exit or another test element.
  • Bounce gel tests - these tests can become broken if your exit is 2 blocks high so managing your portalable surfaces is priority here, try to use emancipation grills or flip panels.
  • Coversion gel tests - these tests are the most difficult to create because the gel can be abused to make an unintended solution to a chamber.
  • These elements could be:īefore you go building the chamber there are some dangers to building certain chambers you'll need to know: Using your idea as inspiration, you need to visualize where test element will go and what steps you'll what the tester to take before gaining access to the exit. For this you'll need to create a new chamber.















    Portal 2 chamber 11