shortkruto.blogg.se

Skyrim special edition lighting
Skyrim special edition lighting




skyrim special edition lighting

Skyrim.ini, however, is provided here in its entirety.īFeedbackToGraphFromCharacterController=1įMaxFrameCounterDifferenceToConsiderVisible=0.0667įPlayerCharacterAttackComboStartFraction=0.5000įPlayerCharacterDrawSheatheTimeout=3.0000įPlayerCharacterPowerAttackStartTime=0.3667

skyrim special edition lighting

I believe that this INI file IS complete, but I have no way to verify that for SkyrimPrefs.ini. Update2: I have removed the very few bogus settings I could verify through the console, which happened to only be the NavMesh section, which was also erroneously in the original Skyrim. Update: It appears that the saveini method of retrieving valid INI settings fails for SkyrimPrefs.ini, therefore some bogus settings have been included below until I can remove all the bogus ones! With this development, it is possible that there are SkyrimPrefs.ini settings that exist that simply are not listed here! This is for reference only at this point. I have settled for the same definition of "Default" as I used for the original Skyrim, i.e., the value used when the setting is not explicitly stated in the INI files.ĭo NOT use these as your INI files. This is normal and the setting is still valid.) Also note that there is a SkyrimCustom.ini that functions the same way it has done in previous games (overwrite Skyrim.ini, but not SkyrimPrefs.ini). (Side note: settings with a u-prefix always returns an "UNKNOWN TYPE" value. To verify a setting exists, use the getini console command. If it's not here, the tweak is most likely bogus, if it follows the same pattern as in previous games. Was that intentional?Įdited by yian, 04 October 2017 - 09:11 AM.Skyrim Special Edition Default Values for All Valid INI Settings I am more concerned with your pitch black shadow, though. Go in there, with RLO enabled, and light a torch, and watch the lights go on and off.) One place I know for sure has reached the light limit is Belethor's shop in Whiterun. Light a torch or a lantern while you are inside, and you will encounter this bug more often. If you want to keep using RLO, pay extra attention when you are in an interior cell. But when you lit a torch the same area will bug out again - unless it is bugged by a mod that adds additional lights, which you can then fix by disabling that mod as well.) (if you disable the "Spell cast loght" option in RLO you will not have this issue with your spells in your hand. And when you add one more light source with your torch, the game needs to shut down one of them. With or without mods, there are part of the game that reaches the light source number limit. This is a problem in Oldrim but not in Fallout 4 so you would think that this is something Bethesda could fix for SSE, but no. I think you simply have too many light sources in one scene.






Skyrim special edition lighting